<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Aseprite MCP — AI for sprites]]></title><description><![CDATA[<p dir="auto">Aseprite MCP — an MCP server that makes creating pixel art with AI much easier.</p>
<p dir="auto">You can create sprites from scratch, make animated sprites with multiple frames, edit existing sprites, change colors, modify specific parts, and create different variations of the same sprite.</p>
<p dir="auto">It can also work with layers, frames and other parts of the project, so you can keep refining a sprite instead of starting over every time. This makes it useful for quickly creating game assets, experimenting with different designs, or making small changes to existing pixel art.</p>
<p dir="auto"><img alt="image|681x500" class=" img-fluid img-markdown" /></p>
<p dir="auto"><a href="https://github.com/diivi/aseprite-mcp" rel="nofollow ugc">https://github.com/diivi/aseprite-mcp</a></p>
<p dir="auto"><img alt="swordsman_slash.gif" class=" img-fluid img-markdown" /></p>
]]></description><link>https://forum.realmdev.org/topic/57/aseprite-mcp-ai-for-sprites</link><generator>RSS for Node</generator><lastBuildDate>Wed, 09 Sep 2026 06:12:04 GMT</lastBuildDate><atom:link href="https://forum.realmdev.org/topic/57.rss" rel="self" type="application/rss+xml"/><pubDate>Mon, 07 Sep 2026 18:30:11 GMT</pubDate><ttl>60</ttl></channel></rss>